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Drew Cox: We are both tinkerers, makers, and
inventors. Adam [Brandejs] specializes in electronics and design, while I'm more
engineering and software.
Novedge: Partnerships are powerful, but can also be difficult. How did you two come together? What makes your collaboration successful?
Drew Cox: We met through working in
Advertising. We both had a love for interesting tech, and Adam knew
every cutting edge thing that was out there. So we started working
together on projects and one of the ideas was for a laser based 3D
Scanner. We work well together because our skills only overlap where
it's important. Otherwise we are both pretty eclectic individuals.
Novedge: Why do we need the Matterform?
Drew Cox: Maybe not need, but want. 3D
Scanning is a technology that is new to a lot of people, and the more
people that get to try it out, the more interesting things we find to
do with it. Right now there are a lot of people from all walks of
life who are interested in the Matterform 3D Scanner. Everything from
medical and dental applications, to artists, or dads wanting to save
their daughters plasticine sculptures. The uses are really unlimited.
Beta Scan
Novedge: You received great support on Indiegogo. What advice would you give to anyone looking into financing their project using that platform?
Drew Cox: We used Indiegogo because
it was open to Canadians. It's important to remember, with any crowd
funding platform, that you be honest, and make sure you communicate
to your backers as much as possible.
Beta Scan
Novedge: Do you have a 3D printer at home? Or do you use a 3rd-party 3D printing service?
Drew Cox: We use both. We have a few different
3D printers here in the shop, but we also use local services such as 3DPhacktory, and online services to help us print parts when we
need them.
Novedge: What software do you use to prepare your files for 3D printing?
Drew Cox: We use a wide array of professional
and free software. It depends what we are doing. I am a big
fan of Solidworks, but it's not for beginners. Blender and SketchUp
are great free modelling packages. After that we use Repetier (with
Skeinforge and Slic3r) to print our own parts here.
Novedge: Are we in the midst of a 3D printing revolution?
Drew Cox: For sure! I want to live in a world
where we can fabricate whatever we want without big machines and lots
of restrictions.
Novedge: What's next for the Matterform and for you?
Drew Cox: We're just focused on finishing the
production of the Matterform Scanner, and polishing off all the
software. Of course we never stop tinkering and developing new ideas,
so hopefully there will be some surprises to come.
Check out Matterform's website for more details and images.
Aaron Pratt: I’m Afinia’s Vice President of Marketing. In my personal life, I’m a husband and a
father of seven, and I love playing the piano and reading.
Afinia
is the new business division of Microboards Technology, which has been
developing robotics and printers in the CD/DVD industry for twenty
years. In the new business division, we are experimenting with all
kinds of printing-related robotic technology. 3D printing is the most
prominent of them. But we're also playing with very high speed label
printing, and with some devices for the medical industry as well. It's a
fun place to be. And we know 3d printers especially well because we use
them in our own design and prototyping every day.
Novedge: What inspires you?
Aaron Pratt: I’m inspired by ideas. I spend a lot of time
reading about ideas. I like reading
about foreign policy and economics, about communications and language, and
about art and science. To me it is
important not only to test ideas and see if they work, but to choose to see the
world through models and ideas that bring about good – good art, good
relationships, good feelings. I see 3D
Printing as a tangible manifestation of that - enabling creation, transferring
ideas to the physical world – making us all designers and artists.
One of the best books I read last year was
Seth Godin’s Linchpin. It talked about making good art and giving it
away. As an artist, I was inspired by the idea of seeing my work as art and a
gift to the world, and seeing income and career as a residual effect instead of
the purpose.
Not long after I read Godin’s book, I had a
visit at my office from a 3d Printing Enthusiast named Peter Leppik. He’s an endearing person, very smart and
enjoyable to talk to. He showed me a set
of toy gears that clip together he’d designed for his nephew for his birthday. You can see them (and download the files)
here http://www.thingiverse.com/thing:30981. What a great way to give something of
yourself. Maybe Sam will grow out of the
gears someday, but what a great expression of love to design and print
something like that.
We also have another user who volunteers his time designing devices for helping
disabled children. Because of how children grow and change, assistance
devices require much more customization. This guy is a talented
mechanical engineer and designer. Before he bought a printer I invited
him to send me a design he was trying to wrap up and printed it for him.
Even though I had put many hours in at one of our printers I was awed
at how beautiful this part was when it came off the printer. I remember
we did it in yellow at his request, and it was the first time I'd used
our yellow filament, and it worked absolutely perfectly, the first time,
and was something that I was really proud to send him.
Novedge: What are you most proud of at Afinia? What is the biggest challenge you
overcame?
Aaron Pratt: I’m
proudest of our out-of-box experience. If
that sounds like a product pitch, well, it is, but it really is our
highest
accomplishment. We were what you would
call a “late market entrant”. We came in
to the market because we know how to commercialize a product, and we saw
a lot
of companies that don’t know how to do that.
Things that are painful to users are not obvious to companies that are
experts in the technology. We worked with
a manufacturer and said “Let’s fix this.
Mount the LED here. Make sure it comes out of the box in one piece. Fix
the little tiny bugs. Rewrite the manual.” We went around the country
meeting with
users. We toured supplier facilities in China. We’ve tested dozens of
filament
suppliers. We changed everything, right
down to the packaging itself, to make sure that users would want to tell
their
friends how easy we were to use, especially compared to whatever tinker
toy
they had pulled their hair out trying to assemble last. You can see a
very detailed description of
the out-of-box experience as my counterpart, John Westrum, steps you
through it
here:
In it, he describes every step and every
accessory in the box – in less than 30 minutes.
When I’m setting one up at a show, it takes me under five minutes to have
it set up and recognized by the PC.
Getting the product just right is what will allow
us to recreate Peter’s experience tens of thousands of times. One of our users designs customized parts for
assistance devices for disabled children.
I just talked to another guy who builds airships who wants one for his
shop and to introduce his son to design and prototyping. That’s just a small handful of the many
stories we’ve been involved in.
Design by @dizingof
Novedge:What is special about Afinia's 3D printers? What software is best used when
designing an object to be 3D printed with them?
Aaron Pratt: What's special about our printers is the
experience. The speeds and feeds of the
various devices on the market is all about the same. It’s what happens around the machine that
makes us awesome. Try calling our tech
support – if they don’t answer immediately, they will within a business day.
(Seriously – try it – 952.279.2643). Or
e-mail us. Or Twitter us. Or Facebook us.
We’re very responsive.
The software is strong too – again, all part
of having a flawless user experience.
Our software is one step: open the STL and hit print. You can do some manipulation, of course –
scaling it, placing it where you want it to print, rotating it, adjusting
support material and so on. But there’s
no pre-processing, exporting G-Code, and so on.
That’s all done in the background. And once the file has been sent to
the printer, you can unplug the USB cable and walk away.
So far we’ve had great experience with all the
design software that can output STLs. In-house, we’re a Solidworks-centric
company. But lots of our designers use the other major packages. (And some of the obscure ones, too.)
Design by @dizingof
Novedge: What innovations do you see in your field now or in the
future?
Aaron Pratt: The big ones that everyone is talking about
are print envelope (larger part sizes), speed, and materials. I see all three as part of the near
future. I think the first one you can
expect to see from us is a larger print envelope. We also recently announced an enhancement in
resolution (from .20 mm to .15mm), and I anticipate there will be more of that
in the future. The one I am most excited
about is materials. I can’t promise
anything yet, but I am really looking forward to being able to make some
announcements about different plastics and beyond.
If you have been spending
time on Planet Earth during the last year or so you must have heard
that we now have 3D Printing that will soon and forever change the
way we live. If you read the articles on the mainstream media you
will probably think we have just invented the Star Trek Replicator
1.0 and as soon as 2.0 will come out we will be able to ask Siri for
“Tea, Earl Gray Hot”
and have it materialized by this incredible thing called 3D Printer
in a few seconds…
Well, I have bad news for
you, there is no Next Generation (pun intended) 3D Printer model to
be released soon that will make you tea. Even if we were able to
manipulate matter at the level necessary to materialize tea (and mug)
out of thin air the energy requirements are so enormous that for many
generations to come traditional tea making will remain the better
option (I guess that a Siri enabled kettle will do most of the trick
anyway..)
Disappointed? Well, don’t
be because this revolution is happening, it will just not be as big
as if we could control the creation of matter out of energy at
subatomic resolution. What this revolution IS about is the
popularization of “Rapid Prototyping”, a quarter century old
technology, due to the recent introduction of low cost (read few
thousand US$) desktop 3D Printers. These low cost printers are making
Rapid Prototyping technology that once was only accessible to
companies with deep pockets available to pretty much anybody that can
benefit from it. This is in my opinion similar to the car revolution
that was the result of the introduction of the Ford Model T. With the
Model T the car became affordable to the masses where it was only
available to the financially privileged and this changed forever the
way we travel: personal mobility became available to anybody that
wanted it.
Practically, what will
change once we will all have a 3D Printer? I believe so many things
will change that this is really hard to predict but I’ll go out on
a limb with some examples that I feel very strong about.
It is like holding
the object in your hand, literally. How many times you have heard
that with the latest and greatest 3D visualization software “it is
like holding the object in your hand”? With 3D Printing that is
exactly what you will do: you will hold the physical object in your
hand and play with it. Anybody that knows about design knows that
you should prototype early and often
and with 3D Printing it is so easy to build prototypes that you will
do just that, on your desktop.
Rapid prototyping
will be available to small companies and individual designers.
Because of the affordability of the technology 3D Printing will not
be just for the Boeing and GM of the world but, for example,
architects will be able to print their dioramas to show their
customers faster and better than they are doing now.
You will be able to
download lots of plastic toys and parts. When I was a kid I loved to
assemble plastic models. If you are familiar with them you know that
they come as injection molded plastic parts. If you have a 3D
Printer you can download the 3D models of these plastic parts and
print them yourselves. No need to go to the store. Many toys will be
sold as MP3 files (STL to be precise that is the MP3 equivalent for
3D Printers)
Goodbye LEGO? I do
not really know if LEGO will be replaced by 3D Printing but you can
certainly see that now you can create something quickly with a
simple 3D editor like Sketchup
and print it. Not only you could download your toys but you can in
fact design them and have them materialized right away. What a way
to nurture creativity. If I were a Kid I would love that. Oh well…
I do not need to be a kid – I love that, period!
So,
the 3D Printing revolution is in fact happening and it will be very
interesting to see how it will impact all of us. Then, maybe you
could brew yourself a nice tea, Earl Gray hot, and think about what
you can do with a desktop 3D Printer and let us know.
How do you think
affordable 3D Printing will change your future?
Cristiano Sacchi – is the co founder and CEO of Novedge
When we interact with a 3D computer model to analyze it or change its shape, a 3D scene appears on the screen as seen through a virtual camera. In order to look at the object from a different direction, zoom in or out, or to pan to a different area we need to move the virtual camera or change its settings.
Few years ago, changing the camera would involve typing some short commands on a command-line. Longtime AutoCAD users still use some of those commands. As the GUIs became more pervasive, icons and buttons replaced the text commands. This new, visual approach was more intuitive, easier to learn and remember. For heavy 3D users like me, there was a major drawback: every time I needed to change the camera position, I had to move the cursor from the center of the scene to the icons and back. Software systems quickly came up with a simple solution to the problem. The trick was to associate the camera position with simple mouse movements when holding some keys, such as [SHIFT], [ALT], or [CTRL]. The improvement was evident, but something didn't feel right yet. Every time I had to suspend a command to change one of the camera parameters, I had to hold one key on the keyboard and drag the mouse's cursor on the screen as if I were interacting with an invisible slider. As the camera reached the new position, I always had to bring back the cursor to its original location to complete the suspended command. If this doesn't look like a great deal to you, try to imagine working 8 hours a day, 5 days a week with a 3D system. I’m sure you'll begin to see the cost of it.
All this mouse racing around the desktop is now over! An affordable solution to the problem is available: 3D navigation devices. Now you can combine a 3D navigation device, such as the ones made by 3Dconnexion, with a traditional mouse and a keyboard to optimize the interactions with a 3D scene or 3D object. While one hand is on the mouse to control the cursor, the other hand holds the 3D navigation device to control the position of the virtual camera and to navigate the 3D scene. In my experience it takes just a few minutes to get used to controlling two devices at the same time. I immediately felt comfortable the first time I tried a mouse and a 3D navigator together; it was just like the first time I used a PC mouse.
In the past those 3D navigation devices were a little bit on the expensive side. It was difficult to justify their cost, especially if your boss was not fully familiar with the concepts of 3D interaction. Now, with new products just released by 3Dconnexion (a company owned by Logitech), such as the SpaceNavigator and the SpaceExplorer, the price of a 3D navigation device dropped to a level comparable to a regular mouse. Tell your boss, there's no excuse anymore!
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